Hello, my name is Onno Jongbloed, Im a games developer and this is my portfolio site.
Working on Overlord was an extremely fun and invaluable experience. We had a relatively small but incredibly professional team.
I have worked on a large number of systems, ranging from gameplay to extending and maintaining the in-house engine and tools suite. Overlord 1 was released in the summer of 2007 for PC and Xbox 360.
Its successor, Overlord II, was released in 2009 for Xbox 360, Playstation 3 and PC.
Building this engine from the ground up was a rewarding exercise in engine design and development.
The engine is written in C++ with portability and flexibility in mind. As such, the game compiles and runs on Windows, Apple iOS and even on the web using Emscripten!
Engine Features:Editor Features:
Vakkers! (a work title) runs on our Echelon Engine, targeting smartphones and tablets. Developed together with Remco Moll (Game Design, Art & Animation).
The prototype demo can be played on this website and does not require any plugins, provided you are using a recent internet browser (such as Mozilla Firefox or Google Chrome), and runs within the safety sandbox of your browser! The C++ codebase has been compiled down to Javascript using the Emscripten Project. From a development point of view, it's Yet Another Platform to support :)
My primary expertise lies in developing the systems and tools that form the foundation of a game engine. A good, solid, foundation goes a long way in empowering the rest of the team. The right tool for the right job can make all the difference, and a system built to last can take some of the stress out of crunchtime.
However, I also enjoy writing gameplay systems, and at my time at Triumph Studios I found it very beneficial if everyone takes a walk out of their comfort zone regularly.